Post by Lorekeeper on Dec 16, 2010 13:54:48 GMT -8
Listed below are the skills from which you may choose in the class section of your character's profile. Please remember that you are allowed a maximum of seven (7).
Light Armor - move well in and be effectively protected by lightweight armor like leather, chain or bonemold.
Unarmored - protection from moderate harm while not wearing armor.
Block - efficient shield or weapon use to intercept incoming attacks.
Armorer - create and repair armor and weapons with the use of forges and hammers.
Blunt Weapons - fight effectively with weapons like maces or hammers.
Axe - fight effectively with axes.
Spear - fight effectively with bladed pole arms.
Blade - fight effectively with bladed weapons like daggers or swords.
Marksman - fight effectively with bows or other ranged weapons.
Hand-to-Hand - fight effectively with bare hands.
Acrobatics - leap higher, father and land softer.
Sneak - move stealthily and silently.
Security - pick locks on doors and chests.
Mercantile - be business savvy; barter well with merchants or customers.
Speechcraft - be persuasive when talking to others.
Illusion - magically affect the perceptions of others with spells like camouflage, calm or paralyze.
Mysticism - magically manipulate other-worldly forces with spells like soul trap and detect life.
Alteration - magically manipulate the physical world such as opening locks, walking on water and shielding damage.
Restoration - revitalize yourself and others with healing and disease-curing spells.
Destruction - harness elemental forces like fire or lightning to cause damage.
Conjuration - magically summon creatures to your side as aids.
Enchant - imbue physical objects with magical properties.
Alchemy - identify properties of ingredients and create potions.
[/ul]
Light Armor - move well in and be effectively protected by lightweight armor like leather, chain or bonemold.
Unarmored - protection from moderate harm while not wearing armor.
Block - efficient shield or weapon use to intercept incoming attacks.
Armorer - create and repair armor and weapons with the use of forges and hammers.
Blunt Weapons - fight effectively with weapons like maces or hammers.
Axe - fight effectively with axes.
Spear - fight effectively with bladed pole arms.
Blade - fight effectively with bladed weapons like daggers or swords.
Marksman - fight effectively with bows or other ranged weapons.
Hand-to-Hand - fight effectively with bare hands.
Acrobatics - leap higher, father and land softer.
Sneak - move stealthily and silently.
Security - pick locks on doors and chests.
Mercantile - be business savvy; barter well with merchants or customers.
Speechcraft - be persuasive when talking to others.
Illusion - magically affect the perceptions of others with spells like camouflage, calm or paralyze.
Mysticism - magically manipulate other-worldly forces with spells like soul trap and detect life.
Alteration - magically manipulate the physical world such as opening locks, walking on water and shielding damage.
Restoration - revitalize yourself and others with healing and disease-curing spells.
Destruction - harness elemental forces like fire or lightning to cause damage.
Conjuration - magically summon creatures to your side as aids.
Enchant - imbue physical objects with magical properties.
Alchemy - identify properties of ingredients and create potions.
[/ul]