Post by Lord Indoril Voryn on Dec 16, 2010 13:36:17 GMT -8
[Admin Note: Not all biographies are required to be this long. As one of the pivotal characters of TES series and this RP, the Nerevarine simply has a lot of information to be covered, particularly in the biography section. To repeat, you do not need to make your application this long.]
Name: Indoril Voryn
Alias: Nerevarine, Horator
Age: 103
Gender: Male
Race: Dunmer
Faction(s): House Indoril; Hortator Redoran, Telvanni and Hlaalu
Class: Nerevarine
Specialization: Combat
Skills:
Additional talents: Ruler of Morrowind, tactics and strategy, learned in history, wilderness survival.
Appearance: Cutting a powerful figure, the Nerevarine is tall by Dunmeri standards. He is broad-shouldered and straight-backed, with a proud stance and haughty look. He exudes the power and grace one would expect from such a mighty hero and leader of men. His face is worn by the ash of Red Mountain, but still young in the eons of elven life. He has a wide nose, set above thin lips that may smile gently but rarely with full abandon. His all-red eyes are narrow and thoughtful of expression. They give the appearance of alert watchfulness, as if he was completely aware of everything around him. Tattoos adorn his face, in the traditional style of the Ashlanders. These are reminders of his pact and kinship with the nomads of his realm. His pointed ears are long, narrow and erect, reaching past his nearly-bald pate. His white hair is shaved from his head except for an intricate knot on the back of his head.
Apparel: Most often, the Nerevarine wears a set of Indoril armor over matching blue silk pants and a simple, white silk shirt. He forgoes the Indoril helmet for a circlet of gold set with a glowing ruby. When seeing to official business of state, he wears the resplendent Robes of the Hortator over his armor. When wishing to appear less imposing or formal, Lord Indoril wears Ashlander clothing of sturdy make and a set of simple russet robes with his armor. He is never without the ring Moon and Star, which identifies him as the true Nerevarine, and a royal signet ring taken from the possessions of the late King Helseth. He is usually to be found wearing the Amulet of Heartheal and the Belt of Hearfire both taken in his campaigns against Dagoth Ur's kin.
Weapons/Items: The Nerevarine's main weapon, which he is never without, is the sword Trueflame. This powerful weapon has living fire running across its edge. Its twin, Hopesfire, was left in monument to Almalexia in her temple at Mournhold. The Divine Artifacts Sunder and Keening are kept safely stored within the Palace, and are not used by Lord Indoril in combat. The only other weapon Indoril Voryn makes use of is a Daedric dai-katana. As this is a heavy, large weapon, however, the Nerevarine only takes it along when he is intent on using force. His other possessions include an extensive personal library filled with obscure texts, various magical scrolls and mementos from his various travels and quests. This is all stored within his Palace home.
Personality: Lord Indoril Voryn is a man of few words but deep thoughts. He is patient and compassionate, yet firm and ruthless. A true wartime leader, he is a strong, charismatic man. He weighs decisions carefully, and plans with subtlety, but know when decisive action is needed. He has learned the lessons of his past life well, trusting few people. He is wary and alert for treachery, but it makes him difficult to know on a personal level. He does not allow people to get close to him, emotionally. Thus he often seems distant or cold. His experiences with Almalexia, in particular, have made him somewhat paranoid. Still, he is generous and caring to his people. The Nerevarine wishes only the best for the Dunmer — to give them a strong, independent nation once again. He is proud, as they are proud as a race.
However he might be demonized as a tyrant and rebel in the Empire, Lord Indoril actually bears little prejudice against outlanders or the other races of Tamriel. His goal is not to purge Morrowind of outsiders, but rather to free the Dunmer from external rule. He wants an autonomous Morrowind, not an ethnically cleansed one. As an original outlander himself, he tries to make sure his followers respect outsiders in their lands, so long as those outlanders acknowledge that Morrowind is no longer a part of the Cyrodiilic Empire.
History: Born of uncertain parentage in Cyrodiil, Indoril Voryn was raised in the Imperial City's orphanage, but most of his young life was spent on the streets. There he learned to fight, rough housing with the other urchins over resources and turf. As he grew older, this lead him into a life of crime, working as a bruiser for a local crime boss. Eventually he wound up in the Imperial Prisons. Little did he know then, what fate had in store. Emporer Uriel Septim VII, a man gifted with prophetic visions, foresaw Voryn's importance in connection with an ancient Dunmer legend. It was a prophecy that told of the return of Indoril Nerevar, and Indoril Voryn seemed to fit the requirements. So, without explanation, he was sent to Vvardenfell in Morrowind, where he landed in the quaint port town of Seyda Neen. From this humble introduction to the native land of his people, Voryn set out, as per his only instructions, to Balmora.
In Balmora, Indoril met Caius Cosades, an Imperial agent, whom set Indoril on the path to become the Nerevarine. Through man trials and the gathering of much information, the prophecy and Voryn's role in it began to form clearly. It was his destiny to rid Morrowind of the devil, Dagoth Ur, and the Blight. As he began to examine Dagoth Ur's Sixth House, Indoril infiltrated one of his strongholds. In combat with one of Dagoth's kin, he was stricken with the Divine Disease, Corprus. The horrific illness had no known cure and would destroy a person's mind, turning them into a malicious monster. The only hope lay with an old and powerful wizard, Divayth Fyr. Fyr discovered a way in which to prevent the degeneration of the mind and body from Corprus. However, the potion had killed all his former test subjects. Desperate for anything, Indoril Voryn took the concoction. Miraculously, or guided by the fate of his birth, he survived. The beneficial effects of the disease were still upon him, but the potion had cured all ill effects. This, like his birth, was a condition of the Nerevarine Prophecy.
To further prove that he was Lord Nerevar reincarnated, Voryn was sent to the Ashlander tribes. Through acts of generosity and trials of faith, he was tested by the three tribes. In these trials, he recovered Nerevar's identifying ring Moon-and-Star, which only the true Incarnate could wear. With the ring in his possession and the Ashlanders united behind him, Indoril's next necessity was uniting the Great Houses of Vvardenfell to accept him as their Hortator (or champion). Again and again, he was tested. Each House required numerous acts of good will — or sometimes force — before they would accept Indoril Voryn as their Hortator. Eventually, he convinced all three: Telvanni, Hlaalu and Redoran. With their backing added to the Ashland tribes, the Nerevarine was finally granted an audience with the living god, Vivec in his palace.
Their meeting was tense and formal. The Nerevarine had by then learned of the Tribunal's betrayal of his former self. Vivec, for his part, tried to make amends by providing the Nerevarine with the Wraithguard, a powerful Dwemer artifact that would allow him to handle to tools Keening and Sunder. These in turn would let the Nerevarine destroy the source of Dagoth Ur's power, and thus his life force. With Wraithguard in hand, the Nerevarine set out for the Ghostgate that had previously contained Dagoth Ur. He cleared the citadels within of Dagoth's kin, and in the process recovered Sunder and Keening. He then made his way into Dagoth's citadel to face his foe. Dagoth Ur and Indoril spoke for a while about what had been and what must now be, and though the Nerevarine had pity for Dagoth's tragic fall, he could not concede the righteousness of his methods. The two fought, Indoril proved the stronger. Dagoth retreated to the sanctum where lay the source of his divinity — also the Tribunal's divinity. Using the Divine Tools, Sunder and Keening, the Nerevarine destroyed that source of power — the Heart of Lorkhan.
With that, Dagoth Ur was destroyed, and the Tribunal doomed. Yet it was not the end of the Nerevarine's deeds. Shortly after his victory in Vvardenfell, he was set upon by assassins from the Mainland. Following their trail, the Nerevaine went to Mournhold. As he investigated, Indoril also began to work with the Tribunal Temple, in the service of the Lady Almalexia. Their initial meeting was strained, as had been Indoril's previous meeting with Vivec. Eventually, however, Indoril discovered that the King Helseth had been behind the assassination attempt, although the King claimed to regret his rash action. In the mean time, strange mechanical monsters appeared to attack the city. The Nerevaine helped to defend Mournhold, and continued to work in Almalexia's name. She informed him that Sotha Sil, the final member of the Tribunal, had gone mad. It was Sotha Sil, she said, that had sent the mechanized creatures to attack her city. Vowing to bring Sotha Sil to justice, the Nerevarine traveled to his mystical Clockwork City to confront him. What he discovered there was Almalexia's final betrayal.
She had killed Sotha Sil and planned to rule as the one, true god of the Dunmer, with the Nerevarine as her martyred champion. With that, the two began to battle. The fight was long and fierce, and it was difficult to say whose anger was greater. In the end, the Nerevarine prevailed, striking Almalexia down with the same regret and rage he had felt for Dagoth Ur. When he returned from the Clockwork City, the Nerevaine felt weary of the world. He withdrew from Morrowind, seeking isolation in distant lands. There he remained through the invasion of Mehrunes Dagon, only peripherally aware of what was going on throughout Tamriel. He lived as one in a trance, lost in deep meditation with only the council of his patron lord, Azura, for company.
Then, one year he suddenly awoke to the world. Azura spoke to him, and Lord Indoril returned to Morrowind. His return was welcomed as a good omen, and he worked for several years to help rebuild what had been damaged by Lord Dagon. Yet the Nerevarine had not returned, nor Azura approached him with the purpose of restoring Morrowind for the Empire. Lord Indoril took command of his ancestral House, and used his influence as a Hortator in Redoran, Hlaalu and Telvanni to promote his goals. Utilizing all of his guile, he began to fan the flames of revolution. When his plans were ready, he lead the four Houses and the Temple in revolt against the King and his Imperial allies. The fighting was largely contained within Mournhold. Indoril was forced to slay the King, whom had refused to be taken prisoner. With Helseth's death, the Imperials and their sympathizers in House Dres fled. The Nerevarine declared himself ruler of Morrowind and ordered the Imperial legions out of his nation.
Residence: The Palace in Vivec
Starting Location: Vivec
User's other characters: None.
Name: Indoril Voryn
Alias: Nerevarine, Horator
Age: 103
Gender: Male
Race: Dunmer
Faction(s): House Indoril; Hortator Redoran, Telvanni and Hlaalu
Class: Nerevarine
Specialization: Combat
Skills:
Additional talents: Ruler of Morrowind, tactics and strategy, learned in history, wilderness survival.
Appearance: Cutting a powerful figure, the Nerevarine is tall by Dunmeri standards. He is broad-shouldered and straight-backed, with a proud stance and haughty look. He exudes the power and grace one would expect from such a mighty hero and leader of men. His face is worn by the ash of Red Mountain, but still young in the eons of elven life. He has a wide nose, set above thin lips that may smile gently but rarely with full abandon. His all-red eyes are narrow and thoughtful of expression. They give the appearance of alert watchfulness, as if he was completely aware of everything around him. Tattoos adorn his face, in the traditional style of the Ashlanders. These are reminders of his pact and kinship with the nomads of his realm. His pointed ears are long, narrow and erect, reaching past his nearly-bald pate. His white hair is shaved from his head except for an intricate knot on the back of his head.
Apparel: Most often, the Nerevarine wears a set of Indoril armor over matching blue silk pants and a simple, white silk shirt. He forgoes the Indoril helmet for a circlet of gold set with a glowing ruby. When seeing to official business of state, he wears the resplendent Robes of the Hortator over his armor. When wishing to appear less imposing or formal, Lord Indoril wears Ashlander clothing of sturdy make and a set of simple russet robes with his armor. He is never without the ring Moon and Star, which identifies him as the true Nerevarine, and a royal signet ring taken from the possessions of the late King Helseth. He is usually to be found wearing the Amulet of Heartheal and the Belt of Hearfire both taken in his campaigns against Dagoth Ur's kin.
Weapons/Items: The Nerevarine's main weapon, which he is never without, is the sword Trueflame. This powerful weapon has living fire running across its edge. Its twin, Hopesfire, was left in monument to Almalexia in her temple at Mournhold. The Divine Artifacts Sunder and Keening are kept safely stored within the Palace, and are not used by Lord Indoril in combat. The only other weapon Indoril Voryn makes use of is a Daedric dai-katana. As this is a heavy, large weapon, however, the Nerevarine only takes it along when he is intent on using force. His other possessions include an extensive personal library filled with obscure texts, various magical scrolls and mementos from his various travels and quests. This is all stored within his Palace home.
Personality: Lord Indoril Voryn is a man of few words but deep thoughts. He is patient and compassionate, yet firm and ruthless. A true wartime leader, he is a strong, charismatic man. He weighs decisions carefully, and plans with subtlety, but know when decisive action is needed. He has learned the lessons of his past life well, trusting few people. He is wary and alert for treachery, but it makes him difficult to know on a personal level. He does not allow people to get close to him, emotionally. Thus he often seems distant or cold. His experiences with Almalexia, in particular, have made him somewhat paranoid. Still, he is generous and caring to his people. The Nerevarine wishes only the best for the Dunmer — to give them a strong, independent nation once again. He is proud, as they are proud as a race.
However he might be demonized as a tyrant and rebel in the Empire, Lord Indoril actually bears little prejudice against outlanders or the other races of Tamriel. His goal is not to purge Morrowind of outsiders, but rather to free the Dunmer from external rule. He wants an autonomous Morrowind, not an ethnically cleansed one. As an original outlander himself, he tries to make sure his followers respect outsiders in their lands, so long as those outlanders acknowledge that Morrowind is no longer a part of the Cyrodiilic Empire.
History: Born of uncertain parentage in Cyrodiil, Indoril Voryn was raised in the Imperial City's orphanage, but most of his young life was spent on the streets. There he learned to fight, rough housing with the other urchins over resources and turf. As he grew older, this lead him into a life of crime, working as a bruiser for a local crime boss. Eventually he wound up in the Imperial Prisons. Little did he know then, what fate had in store. Emporer Uriel Septim VII, a man gifted with prophetic visions, foresaw Voryn's importance in connection with an ancient Dunmer legend. It was a prophecy that told of the return of Indoril Nerevar, and Indoril Voryn seemed to fit the requirements. So, without explanation, he was sent to Vvardenfell in Morrowind, where he landed in the quaint port town of Seyda Neen. From this humble introduction to the native land of his people, Voryn set out, as per his only instructions, to Balmora.
In Balmora, Indoril met Caius Cosades, an Imperial agent, whom set Indoril on the path to become the Nerevarine. Through man trials and the gathering of much information, the prophecy and Voryn's role in it began to form clearly. It was his destiny to rid Morrowind of the devil, Dagoth Ur, and the Blight. As he began to examine Dagoth Ur's Sixth House, Indoril infiltrated one of his strongholds. In combat with one of Dagoth's kin, he was stricken with the Divine Disease, Corprus. The horrific illness had no known cure and would destroy a person's mind, turning them into a malicious monster. The only hope lay with an old and powerful wizard, Divayth Fyr. Fyr discovered a way in which to prevent the degeneration of the mind and body from Corprus. However, the potion had killed all his former test subjects. Desperate for anything, Indoril Voryn took the concoction. Miraculously, or guided by the fate of his birth, he survived. The beneficial effects of the disease were still upon him, but the potion had cured all ill effects. This, like his birth, was a condition of the Nerevarine Prophecy.
To further prove that he was Lord Nerevar reincarnated, Voryn was sent to the Ashlander tribes. Through acts of generosity and trials of faith, he was tested by the three tribes. In these trials, he recovered Nerevar's identifying ring Moon-and-Star, which only the true Incarnate could wear. With the ring in his possession and the Ashlanders united behind him, Indoril's next necessity was uniting the Great Houses of Vvardenfell to accept him as their Hortator (or champion). Again and again, he was tested. Each House required numerous acts of good will — or sometimes force — before they would accept Indoril Voryn as their Hortator. Eventually, he convinced all three: Telvanni, Hlaalu and Redoran. With their backing added to the Ashland tribes, the Nerevarine was finally granted an audience with the living god, Vivec in his palace.
Their meeting was tense and formal. The Nerevarine had by then learned of the Tribunal's betrayal of his former self. Vivec, for his part, tried to make amends by providing the Nerevarine with the Wraithguard, a powerful Dwemer artifact that would allow him to handle to tools Keening and Sunder. These in turn would let the Nerevarine destroy the source of Dagoth Ur's power, and thus his life force. With Wraithguard in hand, the Nerevarine set out for the Ghostgate that had previously contained Dagoth Ur. He cleared the citadels within of Dagoth's kin, and in the process recovered Sunder and Keening. He then made his way into Dagoth's citadel to face his foe. Dagoth Ur and Indoril spoke for a while about what had been and what must now be, and though the Nerevarine had pity for Dagoth's tragic fall, he could not concede the righteousness of his methods. The two fought, Indoril proved the stronger. Dagoth retreated to the sanctum where lay the source of his divinity — also the Tribunal's divinity. Using the Divine Tools, Sunder and Keening, the Nerevarine destroyed that source of power — the Heart of Lorkhan.
With that, Dagoth Ur was destroyed, and the Tribunal doomed. Yet it was not the end of the Nerevarine's deeds. Shortly after his victory in Vvardenfell, he was set upon by assassins from the Mainland. Following their trail, the Nerevaine went to Mournhold. As he investigated, Indoril also began to work with the Tribunal Temple, in the service of the Lady Almalexia. Their initial meeting was strained, as had been Indoril's previous meeting with Vivec. Eventually, however, Indoril discovered that the King Helseth had been behind the assassination attempt, although the King claimed to regret his rash action. In the mean time, strange mechanical monsters appeared to attack the city. The Nerevaine helped to defend Mournhold, and continued to work in Almalexia's name. She informed him that Sotha Sil, the final member of the Tribunal, had gone mad. It was Sotha Sil, she said, that had sent the mechanized creatures to attack her city. Vowing to bring Sotha Sil to justice, the Nerevarine traveled to his mystical Clockwork City to confront him. What he discovered there was Almalexia's final betrayal.
She had killed Sotha Sil and planned to rule as the one, true god of the Dunmer, with the Nerevarine as her martyred champion. With that, the two began to battle. The fight was long and fierce, and it was difficult to say whose anger was greater. In the end, the Nerevarine prevailed, striking Almalexia down with the same regret and rage he had felt for Dagoth Ur. When he returned from the Clockwork City, the Nerevaine felt weary of the world. He withdrew from Morrowind, seeking isolation in distant lands. There he remained through the invasion of Mehrunes Dagon, only peripherally aware of what was going on throughout Tamriel. He lived as one in a trance, lost in deep meditation with only the council of his patron lord, Azura, for company.
Then, one year he suddenly awoke to the world. Azura spoke to him, and Lord Indoril returned to Morrowind. His return was welcomed as a good omen, and he worked for several years to help rebuild what had been damaged by Lord Dagon. Yet the Nerevarine had not returned, nor Azura approached him with the purpose of restoring Morrowind for the Empire. Lord Indoril took command of his ancestral House, and used his influence as a Hortator in Redoran, Hlaalu and Telvanni to promote his goals. Utilizing all of his guile, he began to fan the flames of revolution. When his plans were ready, he lead the four Houses and the Temple in revolt against the King and his Imperial allies. The fighting was largely contained within Mournhold. Indoril was forced to slay the King, whom had refused to be taken prisoner. With Helseth's death, the Imperials and their sympathizers in House Dres fled. The Nerevarine declared himself ruler of Morrowind and ordered the Imperial legions out of his nation.
Residence: The Palace in Vivec
Starting Location: Vivec
User's other characters: None.